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Abstracts prior to volume 5(1) have been archived!

Issue 5(1), October 2010 -- Paper Abstracts
Girard  (p. 9-22)
Cooper (p. 23-32)
Kunz-Osborne (p. 33-41)
Coulmas-Law (p.42-46)
Stasio (p. 47-56)
Albert-Valette-Florence (p.57-63)
Zhang-Rauch (p. 64-70)
Alam-Yasin (p. 71-78)
Mattare-Monahan-Shah (p. 79-94)
Nonis-Hudson-Hunt (p. 95-106) 



JOURNAL OF HIGHER EDUCATION THEORY AND PRACTICE 


The New Era of Teaching: Using Video Games to Teach Macroeconomics


Author(s): Daniel Diaz Vidal

Citation: Daniel Diaz Vidal, (2020) "The New Era of Teaching: Using Video Games to Teach Macroeconomics," Journal of Higher Education Theory and Practice, Vol. 20, ss. 13, pp. 181-192

Article Type: Research paper

Publisher: North American Business Press

Abstract:

This paper discusses how the commercial video game Civilization VI can be used as an experiential learning tool in the economics classroom. The game simulates the progress of civilizations over the past 6000 years of human history and can be used to cover principles of economics, economic history and economic growth theory. Students experience and learn the importance of natural resources, human capital, physical capital, technology, trade, government stability, property rights, geography and openness to trade to economic growth and development. The paper discusses specifically how the game relates to specific economic topics. The game is available in Mac, IOS, Windows, PS4 and most other platforms.